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Tetris Couldn't Triumph at The Game Awards — A New Category Could Fix That

Each time a major prize-giving event draws close, there’s always a clamor to include additional classifications to honor overlooked contributions and fill the hearts of enthusiasts dedicated to specific genres.

Another commentator made the case advocating for terror-themed awards. It would be amazing. The same goes for board games, representing someone's personal cause. Yet I need to apologize in advance if I try to elbow in front just as with other blinkered fanatics, I possess a compelling case for why my demand remains most pressing and important of all. Here's the proposal: There should be an award type for logic-based games.

Organizing Gaming Categories

Organizing artistic expressions defies precise measurement; it remains highly personal, and it will always generate discussions and end in fuzzy definitions. There’s a reason cinema institutions avoid this approach. Yet it remains an unavoidable compromise in the world of gaming, which are so diverse they barely qualify a single creative category.

For the full spectrum of gaming accomplishments to gain proper attention, and for games of all stripes to have a chance for representation, specific award classifications remain vital.

Existing Game Classification System

The major gaming awards offer these genre categories for Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Between them, these award types actually cover a lot of ground, and you can find room for most games within them.

This doesn't apply to brain-teasing titles. There’s simply nowhere to accommodate them. Consider three of recent excellent titles, all very different: building puzzles of one title, the pulse-pounding block-matching in a different title, and the sweetly sociological logic puzzles from additional release. Which classification works among existing types? Unfortunately, nowhere.

Acknowledgment Issues

Numerous examples exist of brilliant puzzle games released every year lacking appropriate categories at major award shows, except when they manage to fit for categories like Mobile Game, VR/AR Game, and the highly challenging small studio competitions.

  • An iconic brain-teaser got overlooked in any category in 2014
  • A different innovative game missed out during that ceremony
  • A beloved organization game got ignored in 2021
  • Just some logic titles scraped into small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent compact experiences, yet the craft behind logic titles carries substantial weight. Famous handheld logic titles count as the most-played games globally continuing this trend for many years.

The iconic tile-matching title competes with popular creative games claiming status as most purchased experience; it additionally competes as greatest title ever. Logic titles represent cornerstones for gaming as medium, and engaging with diverse game types.

Recommendation and Reasoning

Brain-teasers wouldn't encounter that issue. You could fill a field of five engaging, different, qualified experiences annually without trouble — actually, with challenge, because you’d have to leave numerous deserving experiences.

And to reiterate, these are games lacking appropriate categories at major gaming awards. Puzzle game makers are working at the hard edge game development, creating some of essential manifestations of gaming itself. Comparable to movie stunt professionals, they deserve recognition. Don't make them wait 35 years.

The writer

Lori Diaz

A passionate writer and life coach dedicated to inspiring others through personal growth and freedom-focused content.

Aurora Architects

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